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◒Starknight Jelly BallARCADE EXPANSION
20 COURSES · FOUR BALLS · 200 COINS

Choose your
line.

Change the ball. Change the approach. Chase a cleaner run.

Learning to RollJorb · Standard

No timer, no medals, no lost progress. Use your selected ball and control style.

YOUR BALL & CHALLENGE

01 / CHOOSE YOUR COURSE

Begin with the wide course, or try the untimed practice floor.

Arcade World Run: clear four timed stages with three lives. Falls, retries and time-outs restart the whole stage and cost a life. Your total includes failed attempts; successful courses save normally. Solo Standard keeps checkpoint assistance.

Controls & collection

Direct Control: WASD / arrows steer; Q fine steering; Shift / B / LT / Brake slows the ball. Space / A / Jump jumps.

R: restart course · Backspace: checkpoint in solo Standard, full retry in Time Trial or Arcade · Esc / Start: pause.
Drag / right stick: manual orbit · C / Y: face travel. Classic Tilt keeps the camera steady while you tilt, with gentle travel-follow while coasting.
Touch: drag the left pad; use the labeled actions on the right.

Arcade World Run has stage deadlines and three lives. A fall or time-out resets the whole stage. Release controls before starting a retry.
Gold discs are coins. Mint-rimmed gold discs are already discovered but can be collected again. Discoveries save only at a successful finish. Solo Standard recovery keeps this attempt's coins; full retries clear them. Discoveries and unlocks are shared between control styles; times, medals and ghosts are separate.

LIVE 3D / YOUR NEXT ROLL

Jorb

The clean all-rounder

White outlined arrows: the reliable line.
Mint & amber arrows: another way through.
Gold discs: collectibles. Mint rims: discovered.

COURSE 01 / 16Learning to RollJorbSTANDARD · REFERENCE TIME
TIME00:00.00BEST —
◉Coins 0/10
LEVEL
READY · Steer, jump or brake to start the clock

ROLLING0 km/h
CHECKPOINTSTART
SURFACE / AIRCOURSE
WASD steer   Q fine tilt   SHIFT brake   SPACE jump   R restart
TAKE A BREATH

Paused.

Changing movement controls restarts the course.

COURSE MAP · PAUSED

Course map

1×

Mint: road · Coral: hazard · Dashed: inactive
Blue: you · Numbered: optional checkpoints · Ring: goal · Dots: remaining coins

How to tackle this course

Actual support, not a line across gaps. Drag to pan · +/− zoom · 0 fit · H change view. Machinery and clocks stay frozen.

CLEAN THROUGH THE GATE

Course complete.

00:00.00

STEER
Starknight Jelly Ball could not start.

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